Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Tuesday, September 25, 2012

Two pictures of the Orks in battle


First up, the setup.  Played 1500 points Crusade (3 objectives) with a "Vanguard Strike" deployment vs. my friend Eric's Blood Angels army (this was after the ass-beating I gave him with the movie marines).



It went marginally better for him than against the Marines.  He tried to castle up in the corner...  but he really didn't have the long range firepower to slow me down. 

The game was really a matter of who could charge, do the damage and then weather the storm.

Sunday, September 9, 2012

Orks rollin through Guard

This is after turn 4... It was brutal. For him. :)

Thursday, September 8, 2011

Clean(er) slate...

So last night, I spent about an hour and a half cleaning off the painting/building desk.  Tools got put away, bitz got put in their respective bitz containers, paint got sorted - everything got cleaned.  Clean slate.

Up on the paint deck is an Orc Bloodbowl team for ebay, and my Nurgle team for the local league.

Up on the building deck is my new army (more on that later - I promise), and the last of the Orks to bring it to 2500 points (three killa kans on warbuggy "legs"). 

Right so new army.  20 model Grey Knight list (I know, I know... I've heard it, move on).
  • OM Inquisitor with 3 Servo-Skulls (cause they're cheaper if wielded by an Inq. vs. the Grand Master)
  • Grand Master with Storm Bolter and M/C Force Sword, Digital Weapons, Psybolt Ammo, Pychotroke and Rad Grenades, and a single Servo-Skull
  • 3 Units of 5 Termiantors with Psybolt Ammo, Banner, 1 Hammer, 1 Falchion with Psycannon, 1 Sword, led by a Justicar with Falchions
  • 3 Dread-Knights with Heavy Incinerator, Heavy Psycannon, Greatsword, and a Personal Teleporter (aka - 300 poitns of goodness and light).
There's discussion for a "themed" team tourney  to replace the GM and Inquisitor with Mordrak and one Ghost Knight... I'd be 15 points short of the 2000 - so I'd probably end up master-crafting the Justicar's weapons to make up the points.  Pictures in progress should start showing up here this month (now that the summer of "no free time" is done).

Tuesday, August 16, 2011

Game 5 - You have how many dreadnoughts?


The answer is "six" by the way.  Six dreadnoughts hurt.  A lot.  Fun game though - everything went into reserve for fun - and then most of them didn't want to come out and play...  Mek with SAG actually killed a few things... it was amazing.  Imaging this scene with 5 drop pods, roughly 25 marines, 4 dreadnoughts, a tech marine and vulkan in the middle... that's about what the end of turn 6 looked like. :)

Game 4 - Orks win!


I sat down for this game with one request - Could I please only fight 1 land raider.  This game seemed to reverse all my (bad) luck from the previous 3 games.  I could hit, I could wound, I could save... it was a miracle - I was rolling average!  :)

Terminators in lower left had some issues hitting my nobs (they were in a land raider), and the terminators in the upper left - I stayed away from.

Orkses winz!

Game 3 - 7 Tanks-a-shockin!


This was my opponents turn 1... that's 7 tanks that tank shocked on the board - total casualty for the Orks: one biker.  Only failed 2 checks requiring the nob pole re-roll... and failed one of them.

Game went downhill casualty wise from there... :)

Saturday, August 13, 2011

End of game 2

Another Grey Knight army... vs one wounded power klaw nob. Technically beat my opponent - but not by enough to win... Strange mission, I'll have to post it when I get home.

Game 1 highlights

Adeptus Mechanicus army using Grey Knight rules... And those are Dreadknights.

End of game is one immobilized trukk... vs most of his army.

Pre Game 1

Tuesday, August 9, 2011

Ready to go!

Army's all packed. Display (movement) board is done. I leave Friday morning... It's weird to not have a list of things to finish before the tourney...

Tuesday, August 2, 2011

The weekend...

So, we went camping this weekend.  Had a wonderful time in the mountains with the family.  The plan was to come back on Sunday and work on the display board for the Orks.






In reality, we had a lovely side trip that included one of these:

$170 for a tow from Pendleton to Walla Walla.  It went down hill from there...  Got the 'burban back today.  And got to work more on the display board.



Everything's glued down nice and good, cutouts are in for the bikes.  There's a layer of sheet metal for the magnets on the bikes.  The black is a custom mixture of black paint, elmer's glue, and water to help seal the foam-core.  I'm going to layout the bikes, put down the ballast and then paint a new layer on everything, seal it, and go...

Sunday, July 17, 2011

Team Tournament style get together

So, a few of us drove out to Moscow to meet at the clubhouse of da Mamma's Boyz for a little OFCC pre-tournament gaming.  It was only three of us - one of the OFCC team had a scheduling snafu, and had to bail on us.  Since Moscow is east of us, I got the short part of trip..

Game one was against a Tau.


The missions were last year's OFCC missions - this one was the modified planetfall that includes objectives falling from the sky.  Tau had deepstrike issues - mostly ending up delayed and/or allowing me to place units - the only failure he had was an objective.  I had no unit deep striking failures, but did loose one of my objectives.  Wazdakka and one of the units of bikers didn't come on till turn 4 (and when you start rolling for reserves - which is everything - on turn 1.. it's like coming in on turn 5).  Primary mission was objectives (I had 2, he had 1), Secondary was Kill Points (he didn't have much left...), and Tertiary was killing HQ.  10 - 0 win for the Orks.

Off to the Pie-Hole for pizza by the slice.

Game 2:

Was vs. Evan's Marines - The mission was a 3 objective (that required a Troop and something else to claim),   Secondary and Tertiary - I don't remember.  And sorry, spaced the camera for taking pictures.  Evan made fully half of my orks run off the board - when the dice gods say "no"...   lemme give you an example of it - bolters firing at a mob of 4 bikers and their nob - end up scoring 5 wounds.  Failed 5 4+ armour saves.  The nob then caught a lascannon to the head.  Hey - I didn't have to take a break test for that unit - cause, lord knows I would have failed it...  Evan's a great guy, and I had fun playing the game.  10-1 loss for the Orks.

Game 3:

Strange, center objective counting, king of the hill type mission against Magnus' Space Wolf.  All the luck I burned in my game 2, came back and smacked Magnus around.  He couldn't hit with the special things, he couldn't make armour saves with the special things (I'm talking wolf banners, melta guns, wolf guard, mark of the wulfen, rune priests...)  Here's a picture from about Turn 2.  Those Wolf Guard termies - they ran off the board.  Those bikers in the middle there - with some help of the 'Ard Boy squad and another biker squad managed to survive till the end - beating down 3 units of grey hunters, the wolf guard, and a wolf lord...


So, in three games - my Mek with Shokk Attack Gun manages to stun 1 rhino, and kill 1 Marine and 1 Biker boy.  Game 1 it was completly useless - never getting close to hitting anything.  Game 2, the only time it hit was when it was a low strength hit against a land raider, and Game 3 the deviation actually left the unit I was aiming at, to hit the unit behind them...  Poor showing for him.

The "tri-cities" team beat da mammas boyz reasonably soundly, and a fun time was had by all.

We then piled back into Dave's car, grabbed some food, and drove home.

All and all, a fun day.

Friday, July 8, 2011

WIP of a Killa Kan


It'll still fit on the 60mm base (mostly), and is roughly the same height as the "standard" killa kan - but it fits into the theme of the ork biker army.

Thoughts?

Wednesday, July 6, 2011

WAAAAAAAAAAAAAAAAAAAAAGH!!!!!! (banner)



The way biker nobz would do it.

Monday, June 27, 2011

Pictures from my game yesterday.

Setup left:


Setup right:


Well, not setup, per se...  more "first turn".  Kill Points, Dawn of War.  2000 points. 

Orks:
Wazdakka, Mek with Shokk Attack Gun, Biker Nobz (kitted), 4 units of biker boyz, 'Ard boyz in a truck and 2 units of deff koptas.

Blood Angels (from memory): Librarian, Sanguinary Priest, 10 Assault marines (mmm, 3 KP's), 10 Death Company, Furioso Dread, 5 TH/SS Terminators, two 5-man tactical squads in lascannon razorbacks, 2 kitted storm raven's, and 2 MM speeders.

I went first, he held held the lib/sp/as uber-squad and the speeder's in reserve.  Terminators and dread were in one storm raven, death company was in the other.  It became a slug fest very quickly.  He had more kill points to give up than I did - so, really - I had to just not die outright.  :)  I started off by getting wazdakka and a biker squad stuck in with the storm raven on the left (death companies ride), taking it out with wazdakka - before being gang-punched by the death company, the dreadnought, and the assault terminators.  Wazdakka *almost* survived the blood talons.  Which would have defiantly altered the game a wee bit.

From there it turned into a boxing match, he'd drop something, I'd drop something.  At the end of turn 5 I was up by 3 KP - with 3 units left on the board. Turn 6 he shot the one remaining biker boy nob, killing him; shot and killed one of the 3 deff koptas, which broke and ran off the table... only because my one unit of biker boyz stayed out of charge range of his terminators did I manage to pull it off.

Since we're "practicing" for OFCC in August, we spent the whole game talking about choices, options - could haves, would haves, etc.  It was fun.

Oh, and one more picture - what 2 rounds of combat with biker nobz and a biker squad vs. 10 assault marines, a librarian, and a sanguinary priest look like.

Thursday, May 19, 2011

Orks, Orks, Orks... (or should I say "Nobz, Nobz, Nobz")

Got the last of the painted stuff back yesterday from my painting slave..... errr, good friend who, has in the past,  willingly painted for his half-blind friend.  Yeah, that's it.

Anyway, here's the family photo's of the biker nobz.  All have bikes (duh), cybork bodies, and stikkbombs.

First up, Power Klaw, Shoota-Rokkit Kombi-Weapon (and as soon as I figure out how - I'm contemplating adding a Waaagh! Banner - I've got the points in there for it)
 



Big Choppa, Kombi-Rokkit, Ammo Runt



Kombi-Skorcha, Big Choppa, Ammo Runt



Power Klaw, Ammor Runt



Mad Doc, Grot Orderly


Big Choppa, Kombi-Rokkit.



For those that can't see them because of the angle, the kombi-weapons and/or big choppa's are attached to the bike some how, either tethered to the frame, or slung somewhere.  All of them have wound counters (skull on a stick).

So, that makes my 2000 point biker army complete.  Since I've added a full unit of 'da Vulcha Boyz to the mix, I've got like 2313 points of painted "GO FASTA!" Orks.  I'm contemplating adding another 187 points to the mix to make an even 2500 points.  Now, it's a matter of what I want to add.

Tomorrow (possibly Monday) this whole army get's boxed up and shipped to Santa Clara, CA in preparation for Kubla Con.  I will endeavor to get family pics of each of the units, as well as in action pics of my games.

Now I just need to figure out my basing and the display board... and for that matter, the army list... for OFCC in August.

Thursday, April 14, 2011

Round up - questions, and oddities.

So, as I was sitting there last night, painting some bomb squigs for Blood Bowl (yes, you read that right... I'll get to it in a minute.... and yes, I was painting) I was thinking to myself.  What do I need to bring the orks to 2500 - in case I want to ever take them to a 'Ard Boyz style tournament.

I was thinking - the stream of thoughts went something like this:

hey, I like these models...
what if I added some Tankbusta's...
hmmm, I'd need to get them a battlewagon as well

What about lootas...?
no, they'd need a battlewagon too.

Dreads..?
no, too slow.

Kans...?
also too slow.

Crap. 
So, when I finished the color I was working on (I'll put some pictures up tonight).  I moved from the painting table to the computer desk and picked up the Ork Codex to flip through... seeing if anything catches my attention.  Nothing really going here.  Nothing I can see that fits with the theme... unless I do the nobz/meganobz in a trukk...  So, that leads me to my question - What should I add to my Ork army that fits within the current theme:  Wazdakka, Shokk Attack Mek, unit of biker nobz, 4 units of biker boyz, 1 unit of 'ard boyz in a trukk, 2 units of 3 deff koptas, and a unit storm boyz.  Should I just increase the unit sizes?

So, bomb squigs.  For Blood Bowl.  Yeah.

What, you wanted more?  Tough.  I'll do some fill in when I post the pictures - happy?

Sunday, April 3, 2011

Second Verse... same as the first...

Played another game against Clayton this afternoon - you may remember Clayton from the previous game (scroll down)...  only this time we played at 2000 points.  For me, that meant some biker nobs, and an increase in biker boyz and deff koptas.  For Clayton that meant some giggering of squads, an extra terminator, etc.

We were playing one of the Adepticon primer missions - objectives were kill points, 5 markers, and kill HQ.  12" deployment zones - he was player 1 and I so failed to steal the initiative.

From there it was a knock-down, drag-out fight.  Here's a (bad) picture i took in the middle of the game.


At the end of turn 7, I had 1 wounded nob from one squad, 4 bikers and a wounded nob from another, 1 ork boy from another squad, 2 of the rokkit deff koptas, and a wounded Painboy.  He had an obliterator (one of the nine), a plague marine, and a land raider.  No one had any objectives (my biker boyz were still in combat too far away to claim), both HQ's were dead (his in combat, wazdakka in combat, and the mek from a malfunctioning shokk attack gun - again with the "boom!").

Monday, March 21, 2011

Game 3 - Ork Beatdown of Chaos

Dr. Strangewaaagh.  This one had a strange deployment zone.  So, lemme get through it before you ask any questions.  Divide the table into six 2' by 2' squares, number them 1 through s6 - one player rolls dice till he get's three different numbers.  Those three squares are then his deployment zones.  The other player get's the the other three.  Each player then chooses a building in one of his deployment zone squares, and each also layout 2 objective markers (mine shafts).

Objectives:
We Must Now Allow a Mine Shaft Gap! - control of the objectives (6pts)
Kill Major Kong - get your highest point unit killed by the enemy (5pts)
I can no longer sit back...international communist... bodily fluids. - Kill points (If you've seen Dr. Strangelove that will make more sense) (5pts)
Air Force Base - control enemy's building (4 pts)

From my side of the table - I had the center 2 squares and the far left square.  My opponent had the far right 2 and close left.  He won the roll for first turn and setup his entire army along the right flank.  I then setup about 18" away from him with a few things, further for most of my stuff and proceeded to steal the initiative.  It went down hill for him from there.


This is from the assault phase of my first turn.  In the bottom corner just out of frame is Wazdakka running the defiliers on the ground through with his power klaw.  The one on top took a few more turns of shooting by the bikers to kill.  The 'Ard Boyz charging his daemon prince in the little building was my suicide squad.  I failed to get them all killed (my nob was running around at the end of the game (over near where the other DP is) with one wound on him.

Right, so looking at the picture - his army was the two daemon princes with lash and wings, 2 5 man units of plague marines with 2 plasma guns in the rhinos, a 7 man squad of 'zerkers with a PF asp champ in the land raider (borrowed from)  a three man terminator squad who haven't deep struck yet, and 3 squads of 2 obliterators.

I washed over him like a green tide.  The bikes in the top center came up and around to wipe out the black DP.  Wazdakka cleaned up the oblits on the ground, swung around to finish off the closer rhino.  Two squads of bikes in the middle went straight down the center, and the storm boyz took care of oblits on the wall on the far side as well as the terminators who deep struck in on turn 3 a few inches to the right of where my deff koptas are in the picture.

So, yeah.  The game lasted 4 turns... I wiped him off the table to the loss of one complete unit of bikes, a deff kopta, 11 'ard boyz, and like 7 or 8 more bikes from various squads.  I actually lost 4 bikers to failing dangerous terrain tests...

My dice were on fire, and I caught him flat footed by stealing the initiative.  He did forget to move his second turn, but really - it wouldn't have done anything - just delayed it.

The only objective I didn't get was getting my stuff killed.  :)

Prize goes to me with 40 points for the day.  Second place was 25 points (my second game Tau) with 25 points.  Should I feel bad for beating face so badly?  :)

Sunday, March 20, 2011

Game 2 - Slugfest vs. Tau

Army of 'Ardness.  12" deployment zone with three objectives down the center line.  One building in your DZ is your building.  Highest point unit is put in reserve till turn 4, and 1 non-vehicle HQ is your "Ash".  (Can you see the theme yet?).
  Objectives:
  • Seize the Objectives - only one of the three objectives is the actual - don't know till the end of the game. (6pts)
  • The Keep is Ours - If you hold both keeps... (5pts)
  • You're Leading two things, Jack and ... Modified VP.  Your "Ash's" kills don't count (5pts)
  • Who Else Wants Some? - VP earned by "Ash" - highest wins (4pts)


Here's the setup.  My deff koptas turbo boosted then got shot out of the sky by the kroot.  It got bloodier from there.  After turn 6 there was 2 bikes, a stormboyz, and a Kroot Shaper running away.  Hightlights of the game include one of the Kroot units never running more than 4 inches for all 4 turns it was running - causing quite a bit of the damage while they were broken and sauntering away from the battle...