Sunday, October 30, 2011

Game 1 and 2 with the grey knights..


Game 1 vs. Dante's Drop army of Doom (Dante, Dread Libby, 4 x5 Honor Guard, Furioso Dread, and 2 Storm Ravens).  If you can't tell from the picture - that was one of my Knights firing a heavy psycannon at the storm raven that was 8 inches away... I rolled box cars for deviation.  12 - 4 = 8 inches of deviation... right back on my head.  That was my rolling for most of the game.  Needing 3's to wound, rolling 2's... lots of 2's...

I was wiped out on Turn 5.  Off to lunch, and on to Game 2 vs. Dark Eldar.


This was part of turn 1 of my game vs. the Dark Eldar.  It was a knock-down, drag-out, fighitng fight.  At the end of the game, I had a wounded knight, 1 terminator from one squad, 4 from another, and my grand master; he had an immobilized Venom, 2 scourges, and a Razorwing Jetfighter...  And it ended in a tie.  His razorwing did a turn 5, on from reserve, turbo-boost move to contest my objective and then shot and killed the knight with the venom.  Rolled to end the game... rolled a 1.

Monday, October 24, 2011

"100% not f***ing around"

 

(One of my friend Jason's favorite quotes)

Friday, October 21, 2011

Two-Thirds built


Two of three Dread Knights.

Two of three units of Grey Knight Terminators.

One of one Grand Master.

Left to build is one unit of GKT, one DK, and one Inquisitor.  Still not sure what I want to use for the Inquisitor...

Monday, October 17, 2011

It's Raining (bits of Norse) Men.. hallelujah!

Also known as Game 12.


I ended this season the same way I started it.  In the Pouring Rain, playing against the Norse.  Same coach - he did end up restarting after our first game - and his one hurt him worse - Casualties were 7-1, including 2 stat breaks, and 3 deaths.... I did much better on the "scoring" for this game though, winning 4-1. 

Roughly half his rolls were 1's - which, isn't so good when you need to roll anything but that to be able to hit most of my guys.  The three deaths (Ulfwerner, Lineman, and Runner) did net me one free Rotter (only had space for one on my roster).  His dice were comically bad - and mine were above average.

So, at the end of 12 games, it looks like I'll be going into the finals (something about having 9 wins, 1 loss, and 2 ties) with the following team:
  • 1 Strength Broken Beast of Nurgle with Guard and Block
  • 3 Nurgle Warriors, all with Block
  • 3 Pestigors with Foul Appearance, one with Guard, one with Frenzy and Juggernaut, and one with Nerves of Steel 
  • 9 Rotters - one Leader, one Kick-off Return *and* Hail Mary, one just Kick-off Return, two with Wrestle, and one with Kick.
  • 3 Re-Rolls (plus the Leader one)
  • 10 Fan Factor
  • 3 Assistant Coaches
  • 3 Cheerleaders
  • 390,000gp in the bank
  • Team Value of  1,840,000gp
My Season Differentials are:
  • Touchdowns: 26-8
  • Casualties: 33-7
  • Fouls that have broken armor: 18

Sunday, October 16, 2011

Blood Bowl Nurgle - Game 11 (of 12)






A reasonably mellow game - all things considered.  It was against a Necro team.  He had 2.8 million in inducements - picked up Hack Enslash and an Igor.  Hack was the only one of his players to do anything (broke the Beast of Nurgle's Collar Bone... failed his Regen roll too).  Game ended in a 1-1 tie - just too much of a grind to get anywhere with it.

Wednesday, October 12, 2011

New pictures of built stuff...


One dreadknight - Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword, and a Personal Teleporter.


One Terminator Squad - Justicar with Daemonhammer, Sword, Halberd, Psycannon and Halberd, and a Banner.  No shoulderpads yet - may be doing some custom ones for a tournament next year.

Tuesday, September 27, 2011

Painting Nurgle in 15 easy steps! (Part 3)

Step 10 - This was the easy and clean up steps.  Basing and sealing basically.  So, first up, paint the base black.  I was cheating and using a mixed tone ballast - so I needed a black base.  Were I painting the ballast, I would have painted the base after the glued ballast went down.


Step 11 - ballast.  Watered down white (PVA) glue, ballast, let dry, and then further watered down white glue to seal.


Step 12 - Flock.  Using the slightly thicker white glue mix, the models got random spots of flock and then static grass.  It was kinda weird - it altered the color tone a little on the skin tone.  A little hard to see in the picture, but it was noticeable when I did it.


Step 13 - Blood bowl numbering.  I've started numbering both the front and the back of the bases for my blood bowl teams.  It makes easier for everyone playing to know which guy is which.  Since my base rings are black, they get a small white spot.


After that, it was on to Step 14 - The spray sealer.  Some people  say this step is not needed - after all you did just dunk your mini in a liquid designed to protect your deck from hail storms... but I find it's nice to get an even color tone (even some color shifting), as well as protecting all the other stuff you'd done to the model since the dip.






You may notice something missing - the numbers.  The spray sealer will make the Sharpie ink run - don't ask me how I found that out... my Slayer's still don't look right.  Up to this point, I'm out something like 30 minutes of paint work for the black, the glue, the second coat of glue, and the white - it took longer because I was waiting for glue to dry.

Step 15 - The Numbering.  I kept the numbers the same from when I started (something about playing with the army before even priming.  It's a habit I've done with Blood Bowl teams, the "specialists" are always the low numbers and the "linemen" are always the upper numbers.  I don't know why... maybe it's just ADD kicking in...


So, total paint "work" time is roughly 3-4 hours or so.  All of it done during the evenings.  Start to finish was closer to 6 days of time..  It was enough though.  Our BB Commish was going to give me crap (again) for not having a painted team when I started my games on Sunday and I got to give him the blank "what do you mean?" stare as I pulled them out of the case all done.