Thursday, April 28, 2011

He's got *ball*(s)..


One Goblin Fanatic down...

Genestealer and Marine to go.

(Yeah, more BBCS stuff)

Friday, April 22, 2011

Last night, I did something that I haven't done since the late 90's...

Painted a Bretonnian. Where did you go with that? 

It's a model for the BBCS. 

Friday, April 15, 2011

This bomb (squig)'s for you....



Right.  So.  Bombsquigs in Bloodbowl you ask.  Here's the deal. 

For the Bloodbowl Champtionship Series tournament for Kublacon we've got a few new pitches.  Bretonnian Bowl, Hashut Bowl, Astartes Bowl, and Da Big Bowl.  There's some updates to some of the older Bowls, both for the rules and the graphics for the pitches.  I won't go into the first ones on that list quite yet, but... lemme give you a hint at the mad genius that is Corey when he's had his daily dose of coffee:

"Instead of using a ball, Da Big Bowl is played with one (or more) squigs. Players can only hold one squig at a time. A squig treated as a ball for all skills & rules, with the following exceptions:..."
Now, most of the time the squigs will be "regular" squigs... but one of the kick off tables will alter the type of squig - gnasher, kangaroo, or bomb. 

Bombsquigs were first because I had them.  I'm working on finding the other squigs now.

Thursday, April 14, 2011

Round up - questions, and oddities.

So, as I was sitting there last night, painting some bomb squigs for Blood Bowl (yes, you read that right... I'll get to it in a minute.... and yes, I was painting) I was thinking to myself.  What do I need to bring the orks to 2500 - in case I want to ever take them to a 'Ard Boyz style tournament.

I was thinking - the stream of thoughts went something like this:

hey, I like these models...
what if I added some Tankbusta's...
hmmm, I'd need to get them a battlewagon as well

What about lootas...?
no, they'd need a battlewagon too.

Dreads..?
no, too slow.

Kans...?
also too slow.

Crap. 
So, when I finished the color I was working on (I'll put some pictures up tonight).  I moved from the painting table to the computer desk and picked up the Ork Codex to flip through... seeing if anything catches my attention.  Nothing really going here.  Nothing I can see that fits with the theme... unless I do the nobz/meganobz in a trukk...  So, that leads me to my question - What should I add to my Ork army that fits within the current theme:  Wazdakka, Shokk Attack Mek, unit of biker nobz, 4 units of biker boyz, 1 unit of 'ard boyz in a trukk, 2 units of 3 deff koptas, and a unit storm boyz.  Should I just increase the unit sizes?

So, bomb squigs.  For Blood Bowl.  Yeah.

What, you wanted more?  Tough.  I'll do some fill in when I post the pictures - happy?

Wednesday, April 13, 2011

Sunday, April 3, 2011

Second Verse... same as the first...

Played another game against Clayton this afternoon - you may remember Clayton from the previous game (scroll down)...  only this time we played at 2000 points.  For me, that meant some biker nobs, and an increase in biker boyz and deff koptas.  For Clayton that meant some giggering of squads, an extra terminator, etc.

We were playing one of the Adepticon primer missions - objectives were kill points, 5 markers, and kill HQ.  12" deployment zones - he was player 1 and I so failed to steal the initiative.

From there it was a knock-down, drag-out fight.  Here's a (bad) picture i took in the middle of the game.


At the end of turn 7, I had 1 wounded nob from one squad, 4 bikers and a wounded nob from another, 1 ork boy from another squad, 2 of the rokkit deff koptas, and a wounded Painboy.  He had an obliterator (one of the nine), a plague marine, and a land raider.  No one had any objectives (my biker boyz were still in combat too far away to claim), both HQ's were dead (his in combat, wazdakka in combat, and the mek from a malfunctioning shokk attack gun - again with the "boom!").

Monday, March 21, 2011

Game 3 - Ork Beatdown of Chaos

Dr. Strangewaaagh.  This one had a strange deployment zone.  So, lemme get through it before you ask any questions.  Divide the table into six 2' by 2' squares, number them 1 through s6 - one player rolls dice till he get's three different numbers.  Those three squares are then his deployment zones.  The other player get's the the other three.  Each player then chooses a building in one of his deployment zone squares, and each also layout 2 objective markers (mine shafts).

Objectives:
We Must Now Allow a Mine Shaft Gap! - control of the objectives (6pts)
Kill Major Kong - get your highest point unit killed by the enemy (5pts)
I can no longer sit back...international communist... bodily fluids. - Kill points (If you've seen Dr. Strangelove that will make more sense) (5pts)
Air Force Base - control enemy's building (4 pts)

From my side of the table - I had the center 2 squares and the far left square.  My opponent had the far right 2 and close left.  He won the roll for first turn and setup his entire army along the right flank.  I then setup about 18" away from him with a few things, further for most of my stuff and proceeded to steal the initiative.  It went down hill for him from there.


This is from the assault phase of my first turn.  In the bottom corner just out of frame is Wazdakka running the defiliers on the ground through with his power klaw.  The one on top took a few more turns of shooting by the bikers to kill.  The 'Ard Boyz charging his daemon prince in the little building was my suicide squad.  I failed to get them all killed (my nob was running around at the end of the game (over near where the other DP is) with one wound on him.

Right, so looking at the picture - his army was the two daemon princes with lash and wings, 2 5 man units of plague marines with 2 plasma guns in the rhinos, a 7 man squad of 'zerkers with a PF asp champ in the land raider (borrowed from)  a three man terminator squad who haven't deep struck yet, and 3 squads of 2 obliterators.

I washed over him like a green tide.  The bikes in the top center came up and around to wipe out the black DP.  Wazdakka cleaned up the oblits on the ground, swung around to finish off the closer rhino.  Two squads of bikes in the middle went straight down the center, and the storm boyz took care of oblits on the wall on the far side as well as the terminators who deep struck in on turn 3 a few inches to the right of where my deff koptas are in the picture.

So, yeah.  The game lasted 4 turns... I wiped him off the table to the loss of one complete unit of bikes, a deff kopta, 11 'ard boyz, and like 7 or 8 more bikes from various squads.  I actually lost 4 bikers to failing dangerous terrain tests...

My dice were on fire, and I caught him flat footed by stealing the initiative.  He did forget to move his second turn, but really - it wouldn't have done anything - just delayed it.

The only objective I didn't get was getting my stuff killed.  :)

Prize goes to me with 40 points for the day.  Second place was 25 points (my second game Tau) with 25 points.  Should I feel bad for beating face so badly?  :)