Monday, March 21, 2011

Game 3 - Ork Beatdown of Chaos

Dr. Strangewaaagh.  This one had a strange deployment zone.  So, lemme get through it before you ask any questions.  Divide the table into six 2' by 2' squares, number them 1 through s6 - one player rolls dice till he get's three different numbers.  Those three squares are then his deployment zones.  The other player get's the the other three.  Each player then chooses a building in one of his deployment zone squares, and each also layout 2 objective markers (mine shafts).

Objectives:
We Must Now Allow a Mine Shaft Gap! - control of the objectives (6pts)
Kill Major Kong - get your highest point unit killed by the enemy (5pts)
I can no longer sit back...international communist... bodily fluids. - Kill points (If you've seen Dr. Strangelove that will make more sense) (5pts)
Air Force Base - control enemy's building (4 pts)

From my side of the table - I had the center 2 squares and the far left square.  My opponent had the far right 2 and close left.  He won the roll for first turn and setup his entire army along the right flank.  I then setup about 18" away from him with a few things, further for most of my stuff and proceeded to steal the initiative.  It went down hill for him from there.


This is from the assault phase of my first turn.  In the bottom corner just out of frame is Wazdakka running the defiliers on the ground through with his power klaw.  The one on top took a few more turns of shooting by the bikers to kill.  The 'Ard Boyz charging his daemon prince in the little building was my suicide squad.  I failed to get them all killed (my nob was running around at the end of the game (over near where the other DP is) with one wound on him.

Right, so looking at the picture - his army was the two daemon princes with lash and wings, 2 5 man units of plague marines with 2 plasma guns in the rhinos, a 7 man squad of 'zerkers with a PF asp champ in the land raider (borrowed from)  a three man terminator squad who haven't deep struck yet, and 3 squads of 2 obliterators.

I washed over him like a green tide.  The bikes in the top center came up and around to wipe out the black DP.  Wazdakka cleaned up the oblits on the ground, swung around to finish off the closer rhino.  Two squads of bikes in the middle went straight down the center, and the storm boyz took care of oblits on the wall on the far side as well as the terminators who deep struck in on turn 3 a few inches to the right of where my deff koptas are in the picture.

So, yeah.  The game lasted 4 turns... I wiped him off the table to the loss of one complete unit of bikes, a deff kopta, 11 'ard boyz, and like 7 or 8 more bikes from various squads.  I actually lost 4 bikers to failing dangerous terrain tests...

My dice were on fire, and I caught him flat footed by stealing the initiative.  He did forget to move his second turn, but really - it wouldn't have done anything - just delayed it.

The only objective I didn't get was getting my stuff killed.  :)

Prize goes to me with 40 points for the day.  Second place was 25 points (my second game Tau) with 25 points.  Should I feel bad for beating face so badly?  :)

Sunday, March 20, 2011

Game 2 - Slugfest vs. Tau

Army of 'Ardness.  12" deployment zone with three objectives down the center line.  One building in your DZ is your building.  Highest point unit is put in reserve till turn 4, and 1 non-vehicle HQ is your "Ash".  (Can you see the theme yet?).
  Objectives:
  • Seize the Objectives - only one of the three objectives is the actual - don't know till the end of the game. (6pts)
  • The Keep is Ours - If you hold both keeps... (5pts)
  • You're Leading two things, Jack and ... Modified VP.  Your "Ash's" kills don't count (5pts)
  • Who Else Wants Some? - VP earned by "Ash" - highest wins (4pts)


Here's the setup.  My deff koptas turbo boosted then got shot out of the sky by the kroot.  It got bloodier from there.  After turn 6 there was 2 bikes, a stormboyz, and a Kroot Shaper running away.  Hightlights of the game include one of the Kroot units never running more than 4 inches for all 4 turns it was running - causing quite a bit of the damage while they were broken and sauntering away from the battle...

Game 1 - Orks vs. Space Marines led by Khan

The mission was called "The Longest Day".  20" wide deployment zones playing long wise with a gun emplacement.  There were 4 different objectives -
  • Break Through - fastest unit off the players edge (6pts)
  • Seize the building - chosen unit has to claim a building in the enemy zone (5pts)
  • Seize the Emplacement - do I really need to describe it? (5pts)
  • Win the Day - Victory Points (4pts)



Here's a picture from about his second turn.  The bikes continued to roll up my close side and steamroll over his marines.  I got all the objectives and he seized my emplacement on his turn 5 with some attack bikes.  Here's another picture from the middle of the battle.

Saturday, March 19, 2011

I broke the first rule of Tournaments...

For those of you playing along at home.  It's kinda like the rules for Fight Club.  Only, you know, geekier.

Right -
The First Rule of Tournaments is "Sit Down."
The Second Rule of Tournaments is "Drink Water."
The Third Rule of Tournaments is "Sit Down and Drink Water."

Yeah.  I broke the first rule and my back is killing me.  Played a 1650 point (I know, I know) tournament.  It consisted of Wazdakka, my Mek with his stuff, 6 bikes plus power klaw nob, 5 bikes plus power klaw nob, 5 bikes plus 'uge choppa nob, 5 bikes plus 'uga choppa nob, 11 'ard boyz with power klaw nob in a trukk, 3 deff koptas with TL rokkits, 2 deff koptas with TL big shootas (one big bomm), and 10 stormboyz plus nob with 'uge choppa.  As seen pictured here:


The tournament was a reasonably low marine count.  It was 2 Orks, Tau, Necron, 2 Marines, Chaos, and one other... maybe it was a Marine... maybe not.  Anyway, we played some strange missions that were written for Da Big Waagh (again).  I'll post the games and write ups later this weekend.

Real quick like - I beat marines 20 to 5, squeaked past the Tau 5 to 4, and slaughtered Chaos 15 to 4.  Winning the tournament.

Sunday, March 13, 2011

Final game of League


This is my deployment from my game today.  It was 1500 points on a mission called "A Bridge Too Far."  The mission is for "The Calm Before the Waagh" as well as "The Big Waagh" tournaments.  Basically, there's a bunker on each side of the wide bridge over the (even wider) river.  River is difficult and dangerous terrain - so pretty much the bridge is the only way across the board.   

I had to weather 3 turns of Tau shooting to get close enough to get a scrumpin' - but once I did it got ugly for the Tau.  It didn't help that Josh couldn't make a moral check when he had to, and because he was so far back on the table...  well, let's just say that the end of the world was closer than he really wanted it to be.  :)

Here's a shot of the aftermath:


Objectives were to hold both sides of the bridge, control both bunkers, and kill the enemy bagpiper (one nominated model from Troops).  Josh took out my trukk on the first turn so I knew there was really no way to hold his bunker - so instead I set about to blow it up.

All and all a fun little mission.

Next week - a 1650 point tournament is on the table.  I'm fleshing out the deff koptas and adding some storm boyz.