Wednesday, April 29, 2009

"Pictures or it didn't happen!"



Now, I just need those last two Deff Koptas and this beast is complete. The complete army list can be found here, if anyone is interested.

Now I just need to figure out how to transport the thing without killing my gaming budget (I'm looking at you battlefoam - good stuff, but a bit spendy sometimes) :)

Tuesday, April 28, 2009

Close!


Ammo belts and boosta chambers are all that's needed to complete Wazdakka. I left the dampners, hand and track guards off... because really... who needs track guards?

I'm hoping to have this thing all done by tomorrow - but at the rate I'm going, Thursday. :)

Sunday, April 26, 2009

First game down... Orkes Never Loose!

(Seriously, if dey win, dey win. If dey run away - dey fight again, and if dey die, dey dont know no betta! :) - I won this one, but not by much).

Played a 1500 point game against an eldar army today. My 1500 point list is the 2000 point list minus the nobz and a two deff koptas. He had 2 farseers, 2 kitted out dire avengers in bright lance wave serpents, banshees in a falcon, 3 scatter laser warwalkers, 6 jetbikes, and a wraith lord.

Highlights of the game:
  • 7 bikers opening up with their dakka guns on the wraithlord, putting two wounds on it. It going stupid next round and then taking a rokkit to the head
  • Wazdakka and a farseer duking it out for 3 turns of combat (panzee just wouldn't fail that save!)
  • me picking up a dooomed mob of biker boyz from the guided scatter lasers from the warwalkers
  • killing 4 banshees in the exploding wreck of the falcon as it tried to valiently park on an objective on his 5th turn (and then proceeding to charge the remaining 2 banshees, exarch, and farseer and wipe them out to no looses)

Mission was 5 objectives with 12" deployment. I almost didn't fit.... He went first. At the end of my turn 5 he had two dire avengers running away and a floating wreck of a wave serpent. I had Wazdakka, a nob from one bike mob, 2 boyz from another mob, 11 of the 12 'Ard Boyz, their trukk and the big mek.


Things to remember for later games:
  • I have to get used to the mobility. I've only been playing my Undead Eldar and Plague Marine lists for the last year or so... swift as the tyranid I must become again.
  • Shokk Attack gun is fun... nothing serious - don't count on it. It did some damage, but part of the issue was he was all buttoned up and I didn't have a lot of targets with it. I did "misfire" it once (rolled an 11 - becomes S10, only hit's the "model" under the center hole, can't fire next turn), but I did manage to centerhole the tank with it anyway.
  • Deff Kopta = Jetbike = ignore terrain while moving... (only the stoopid panzees get the extra move)

All and all, a fun and brutal list.

Saturday, April 25, 2009

Time Lapse








Through the magic of 19th century photography... I give you my afternoon project. :)

Not quite done - I don't think the ForgeWorld resin likes my superglue. Everything took forever to dry (and yes, I washed all the pieces yesterday - see the bowl in the background?). Oh well, it was a nice quite day(mostly) that involved lawn care, shopping, balancing the check book, paying bills, building and doing the dishes.

I'll do another set of time lapse from this point on when I get back to building Wazdakka - tomorow I'm hoping to get a game in with the army using the magic of "proxy"... well, most of the army atleast. Cut it down to 1500, pll the nobz and use one of them as Wazdakka. If it happens I'll post a result.

Friday, April 24, 2009

Skulz.. on a steeek.

Ok, I promise that's the last time I do a Jeff Dunham ("dot commmmmmmm") reference.

Last night I cut some brass rod, drilled some holes in three little plastic skulls and two helmets. What you see before you is the result of that work. Voila - wound counters for Nob Bikers.



We've got human skull, Space Marine helmet, Ork skull, Genestealer skull, Necron Warrior head, and the Dark Eldar Warrior helmet stickin' out the side there.

Wednesday, April 22, 2009

I need more different types of skulls...


One genestelaer skull.. on a steeeek. This nob now hos one wound. :) Stick pops out for easy changeup.

Digging through my 40k bitz, I also turned up an old Ork skull (from the Black Templar boxes), a human skull (probably from Fantasy... but yea, it's a human skull), and a Necron Warrior head. Beakie hemlet makes 5. I need one more - if only for the sake of of completeness - what happends if all 6 of the nox have a wound on them?

More digging is required. But not tonite.

Tuesday, April 21, 2009

Alright lads, Plan B!


Wazdakka has arrived. All and all, not bad delivery time from Forgeworld. Ordered on the 3rd of April, pick list created on the 14th at 17:50:37, shipped on the 15th, arrived on the 21st.

Plan B is the wife and kid out of town this weekend - and I don't have to work this weekend (yet!). One build Forgeworld Ork Warboss on Bike... aka Wazdakka Gutsmek is my goal.

... I'll make sure to let you know howit goes. :)

The other Ork think I've been working on was the squad markings for the orks. I've got the 4 biker squads done but I was trying to figure out what to do for the nobz... other than "yeah, the guys without them... they're the nobz." Original plan was a skull or two on a small magnet with a magnet on the base. Pull magnet when nobz are wounded... RC brought up a good point though - pick up the nob, pull the magnet and put the nob back... that's not going to work.

New plan - skull on a stick! Skull on a brass rod with something on the base that I slide the brass rod into. I'm now trying to figure out what I can put on the bases to put the rod into.

Monday, April 20, 2009

Mob Markings, part 2

I started responding in the comments, then realized I had more to say...

I hereby declare any and all of my modeling ideas "open source," free to be used, stolen, borrowed, co-opted, altered, updated, liberated, pirated, or "freed from an oppressive regime" at any time. :) (Emperor knows I do it)

I found the shield embosses while I was digging through my "Misc Fantasy" bitz drawer looking for things to futz with for green stuff molding. It was another two days for the light bulb to come on and make the connection that I could use them for the squad markings instead of painting zags on the bases. Once the ballast is down, it's going to be a subtle squad mark, but once you (opponent) see it...

I'm trying to find enough ork/orc skulls to magnetize as my wound counters for the nobs. I've only found 2 so far, I might through in piles of human skulls. :)

Sunday, April 19, 2009

Mob Markings


Four different squad markings.

Random collection of things...

First up a definition, thanks to a good friend of mine:Plan: (n) 1) a list of things that never happens. That will make sense here in a minute.


Right, so it looks like the bigger-ized marine is going to be a Blood Raven. I should have some things up this upcoming week. The plan for this weekend was to have the wife and child at the in-laws this weekend. I was going to do a little bit of "work" on Saturday morning, then spend the rest of the day working on the marine and the Orks.

What actually happened - stomach flu for child, stomach flu for me, and stomach flue for wife. :)

I did get the Orks based on the Gale Force 9 magnetic 40mmx75mm pill bases. Here's some pictures:

Tuesday, April 14, 2009

Off topic shout out...

Even though he didn't link this in his new blog, I'm giong to do the nice thing.

If you're into VW's - check out my brother's new blog: airkooledkustoms.blogspot.com

Monday, April 13, 2009

Greenstuff molds - aHa!


What we have here is definitely an "aha!" moment. Saturday night I mixed up some greenstuff and started grabbing some bitz I didn't really care about to see how the molding was going to work. Baby powder on the bit, green stuff and let sit. Sunday night, I mixed in some baby powder with the greenstuff to make it do that "I don't stick to anything" thing, added a little to the mold and filled. what you see there is the result of both of those things.

Lessons learned:
  • flat surface for the bottom of the mold is very handy
  • small things are good
  • have to mix the GS *really* good
  • mix the baby powder in after the greenstuff is mixed
look for more pictures as I figure out what to do with this thing. Oh, and if you haven't voted on the chapter, please do.

Thursday, April 9, 2009

Supersized Marine

Taking a small break from my worries.... I started digging through my bitz to figure out what I can add - there's advantages to having a bitz collection that goes back 15 years. :)

I figure I've got enough bitz to add all sorts of coolness to this guy - now I just need to figure out greenstuff molds. :)

Sunday, April 5, 2009

Round Three - Fight.

Mold line on bolter, cleaned. Check.



Shoulder pad trim. Check.


One bad ass True-Scale Marine. Check.

Need some green stuff filler on the trim. Dry fit of a backpack it fits perfectly. Clean up, extra coolness and he should be done.

Friday, April 3, 2009

True Scale - part deux

To get from last picture to here I've done work on the arms:
- Assault Terminator arms, 3rd ed plastic hand, 4th ed bolter
- assault marine chain sword and empire swordsman for the "combat knife."



The head is a trimmed Chaos SM head slightly elongated to sit where I needed it to. The grenades are from both the Marine's and Imperial Guard (Krak and Frag, respectively)




I have to say, I'm having a blast just plodding along on this marine. No real "plan of attack", just working as I see fit on it. Since These pictures were taken, I've trimmed the filigree off the shoulder pad and run the trim around the bottom of the pad.

I'm going to work on the other arm here when I get a chance. :)

Thursday, April 2, 2009

True Scale?


I need to do a little cleaning of the green-stuff. and add some details. It's a terminator legs, thigh pads cut off, green stuff to fill in the back of the legs and thighs. Power Armor torso that's been expanded with plastic card and filled with green stuff, and then a fine layer of greenstuff on the torso to fill it out.

Thoughts?